Very minor spoilers for Jusant
Butch:
Back to the game, and...Um....OK.....
Are we sure this is dontnod and not Annapurna?
Climbed the lighthouse. Found some letters. Learned about Bianca. Found a couple of stones and got a trophy. Can't tell if they do anything.
Blew on a bigassed horn and some weird jellybean thing liked it and glowed and I glowed and things grew and what?
What?
Had to stop cuz hockey but....what?
Loothound:
Yep, lots of whimsical Gallic strangeness in this game. Some of it I get, and it's quite nice. Like blowing the conch shells that you find lying around. You done one of those yet? They are pretty cool.
But, BUT, I am going to rant about the fucking save point thing. I am goddamn mad about this. I was playing last night, going along okay, and noticing all of these little potential side paths that probably have come coolstuff for trophies, background, world building, etc., but it's getting late and I want to stop and I'm like "I want to check out that thing but I don't have any idea how long it's going to take and I have no idea where the last checkpoint was so I gotta keep going ahead until I know I've hit a fucking checkpoint so that I can stop for the night and get some fucking sleep and I'm probably missing some cool stuff because I can't stop and smell the roses, which is obviously what you want me to do with your reminiscing and slow action."
JUST TELL ME WHEN I'VE REACHED A FUCKING CHECKPOINT, GAME, SO I CAN CALM DOWN AND ENJOY THE SCENERY LIKE YOU OBVIOUSLY FUCKING WANT ME TO DO!!!
<<French accent>> Well, wat is zee beeg deal? You joost nead too do a beet of zee climbing ageen?
Easy to say with your government mandated vacation time, and sick time, and social supports, Frenchie! We're Americans, and we don't have time to do shit again just so we can marvel at another tiny tidbit of ephemeral fantasy!
Whew…
Butch:
Dude, I'm totally feeling the rant. I'm especially feeling the rant as I noticed that, before I blew on the thing that did the weird, the game made sure I saw that the trap door in the floor closed rather solidly. Game, does that mean I can't go back and explore all the stuff I didn't have time to explore because the save points were so fucking far apart? Because, game, if you're going to make me do all that to get a save, then could you let me go back?
Guess not.
Loothound:
Seriously though, Butch, find and blow a conch shell. It's very pleasant.
Butch:
I was looking! I thought I found one, but then I just put a stone on a pile, which wasn't as impressive.
Feminina:
Yes, they really could have used a "this is a checkpoint" indicator. As Loothound said, I am definitely not taking as much time to look around as I might if I knew I could do it without potentially running out of time and then ending up having to repeat a bunch of climbing that can sometimes be finicky and a little annoying the 10th time around.
And yes, it's nice that it saves all the things you've collected, so if you restart farther back than you were, at least you don't have to go everywhere to get them again, you can just take the most direct route back to where you left off...but sometimes that route is not all that direct.
There are a lot of little levers that you can lower as you go, and I think they're meant to make it easier to go back down and/or come back up and to encourage exploration (I always think of Ezio knocking over some scaffolding and murmuring "now I can get back up if I fall"), but they only do so much.
Loothound:
Yeah, those levers definitely help. There are some of those inspired vines that do that, too. It's not always that helpful, though, because some of the climbs are so convoluted. I really wish that the objective location thing that your blobbly companion can do were a lot clearer. It gives you a vague sense of direction, but that's it. It's almost impossible to gauge distance, and I did it once last night where there were three of those rippling ring things all on top of each other, with no sense of which ones were closer. Makes it really hard to keep track of what you want to do.
Great, now I've got Ezio lines running in my head.
"Minstrels! I'm going to enjoy this…"
Feminina:
Yeah, I honestly have not been using the companion-echo that much because it doesn't usually provide a ton of information, and the sense of being in kind of a hurry due to not wanting to have to repeat a lot of stuff means that I kind of figure "I'll stumble across whatever it is or not" – unless I get to a point where one circle is clearly separate from the others and therefore presumably closer.
But in general, I'm not paying that much attention to it.
Butch:
I haven't even done the companion anything! All it's done for me is dance a little. Odd thing.
I'm behind again.
Feminina:
Oh, sorry, spoiling a bit. Very shortly you will get a little note that you can press a directional (right, I think) to get it to provide a helpful echo.
Butch:
That's it. Game ruined.
I kid. I figured the jellybean would do something. Earn his keep.
In other recent news, this sucks.
Tango Gameworks, them of Ghostwire, after being bought by Microsoft which raised hopes they'd get bigger budgets, was completely shuttered by MS last week.
Like, why? Why buy a good studio just to close it? Divest it.
Sucks.
Feminina:
WHAT?!
That does suck.
Stupid Microsoft. See if I ever buy an Xbox NOW.
Not that I was going to anyway.
Butch:
I know. Makes no sense.
And has people worried as there are other studios MS bought like Arkane (Dishonored) and Obsidian (Pillars of Eternity, Fallout: New Vegas) that people are worried about now.
Feminina:
Seriously, why shut it down? Just don't buy it if you don't want it!
But then, I suppose they didn't get rich by encouraging an environment of vigorous competition.
Or by writing a lot of checks. They probably just burned the studio to the ground.
No comments:
Post a Comment