Spoilers for some companion issues in Baldur's Gate 2
Butch:
Oh right, it's Friday. It feels so Saturday. Except there's no Mrs. McP who got to New Orleans at 1215 last night and is tired. There better be some fucking amazing pens at this thing.
Didn't play. Anyone got anything?
Loothound:
Nothing new from me. Gonna be pretty busy, but I'll chime in as I can.
Feminina:
I played. Wandered around Nalia's family estate fighting trolls and yuan-ti. It was tough, but we were doing OK, and then Hexxat said "I'm leaving."
I forgot about how when companions want you to do a quest for them, they get annoyed and leave if it's taking you too long to get to it.
I was all "now, Hexxat? But we're in the middle of a troll-infested castle! And you're an excellent thief who's doing a great job picking all these locks, plus you're the only one who can use a crossbow and take advantage of all these magical bolts! This is very poor timing!"
One thing I don't remember being able to do in BG1 is say, in essence, "no, wait, look, we'll go do your thing RIGHT NOW!" and convince them to stay, but I was able to do that here. The only downside is that we had to rush out of the troll-infested castle and hustle off to the undead-infested graveyard, leaving Nalia's family still in mortal peril and probably setting a clock ticking on how long I can avoid going back there before SHE walks off.
And now we're in Dragomir's tomb, partially rested and already loaded with loot that we picked up in the castle and didn't have time to sell because I'm sure if I tried to go back to town to sell it, Hexxat would bail immediately. I'm wondering if we can get partway into the tomb and then leave for a while to go back to the castle, and keep everyone feeling like I'm working on their issues. I will probably tinker with this plan.
Party management is truly a challenge. I need to hire someone to do HR for me.
Butch:
Oh dude. If someone says now, they mean now.
The good news is that that tomb is short.
Yes, Nalia's estate. Trollville: population, trolls.
Don't forget the "I'm just gonna leave this loot in this chest right here" trick and come back for it. If I remember, in BG1 you left loot caches all the fuck over the place.
Feminina:
'Cache' is such a tidy word for 'pile of stuff I dumped on the ground in some dungeon and figured probably no one would pick up if I hurried right back for it.'
It's nice when you get a place with a magical chest that you can access all your stuff from...we had those in Candlekeep and some inns or something, right? Fingers crossed they show up here at some point. Then I can put the best stuff into storage in case I meet someone who can use it, and proceed to never remember to actually check and see if the people I'm with can use it, as is tradition.
Butch:
We'll go with "cache."
I just gotta get a bag of holding. I keep getting quest items for quests I won't get to forever and they're taking up precious squares on the inventory. I don't want to give them to temporary characters, either. What if Hexxat wanders off with those dryad acorns I'll get to in, like, six months? (of game time. Not real time. I hope.)
Feminina:
Man, I need a bag of holding so badly.
And a spell case, and a jewel bag, and a potions valise or whatever they called it. I NEED SPACE!
My favorite quest item that we're lugging around right now is the poisoned body of some dude I'm supposed to deliver to somewhere. Uh...sure, I'll get to it. Minsc? Stick this in your backpack, will you?
Butch:
Got distracted and watched the D&D movie with Meatball. Fun stuff!
Feminina:
I kind of love that movie. Nicely done, good game jokes.
Butch:
Better than I thought it would be, gotta say.
I mean, not great art, but a lot of fun.
Kid do like his D&D.
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