Minor spoilers for Jusant
Butch:
Well. That got weird.
Did a bunch. Spent a good amount of time in this big cavern filled, rather inexplicably, with jellyfish. What the hell was that? It was very pretty, that it was, but what WERE those things? I was also expecting some sort of new gameplay quirk with them, but no. At least not yet. Was that just decoration?
Two things I liked:
I liked that some of the notes are wondering if all of this was their fault. I figured from the get go that this would be a sort of eco-parable, and I'm seeing the signs of that now.
I LOVED the conch in this bit. The first few were so cool in giving us crowd scenes, family scenes, whatever. This one was so solitary. Water. Some tea. Someone sitting and writing alone. It so simply captured the loneliness. Perfect sound design.
On that, though....
There is a lot of loneliness in this chapter. Bianca found a lot of people who were the last hangers on, had a friend leave her group, there's melancholy and loneliness everywhere. However, the title of the chapter is "Convergence." Coming together.
What's coming together? What am I missing?
I wasn't sure why Chapter 3 was called "Solstice," either. What am I missing?
Loothound:
YES! The cavern bit was amazing. This game is just beautiful on a lot of dimensions.
Yeah, you could just feel the eco-parable coming on this one. The Solstice chapter was the one where you kept having to deal with the sun beating down on you. Draining your stamina faster, wilting the echo plant handhold things away, that kind of thing. I remember that some of the notes referencing that the sun didn't move, so the Solstice bit is kind of the sun always being at full strength. That kind of ignores the shortest day half of solstice, but still.
As far as Convergence, you mentioned that the dismay about what was happening was really starting to set in. Maybe it's about the people left behind starting to come together to deal with the situation as it becomes more dire? Maybe…
Butch:
Hmm. Maybe the chapter titles are supposed to be ironic? Probably not. This game doesn't seem to be going for irony.
The jellyfish were beautiful, but, still, huh? I admit, I thought they were there to be interacted with. I tried to jump on them like I was playing Mario Brothers, I did.
This chapter is also very long. Am I getting to the end of it? How much game is left?
Or maybe it's not long. The timer on my game says I've been at it four hours, but man, it feels like more than that.
Loothound:
Jumping on those would have been a pretty cool mechanic. Kind of like moving aerial trampolines. I would have been down with that. I'm a little surprised that the game doesn't really build in that many midair grapple type moves in general.
Agreed that this game doesn't really seem to be much on the irony. Wide eyed wonder seems to be the mood, which doesn't mix well. Hard to be both earnest and cynical at the same time…
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