No real spoilers
Butch:
It's 121 AM.
I'm taking Junior to school to put him on the bus to Japan.
Do not expect anything close to coherence from me today.
Loothound:
No worries, coherence doesn't seem to be a requirement here. I tried taking the bus to Japan once. Everything was fine until we got to California. We drove to this cool beach, but then the driver just got out and started swearing and throwing things at the ocean. We never finished the trip for some reason.
I have got to visit Japan before I die.
Feminina:
The driver probably irritated the vast forces of the depths. Usually when you swear and throw things at the ocean in the right order, a leviathan arises from the deep to carry you where you need to go. I mean, so I hear.
Mostly unrelated, and not everything has to have a sequel so Stray Gods certainly doesn't have to have one, but it's possible to imagine a sequel where we meet more gods and learn more about their deal and so forth. I would play it.
The slightly related part is that Poseidon would obviously be one of those gods we could potentially meet. Although the way they removed the Big Three from this whole situation also works fine.
Butch:
That must be why the trip was so cheap. Ah, well. I gave my kid to the band director, said "See you in a week" and no one complained. I guess that's what mattered. They're probably in Albany by now. I'm sure that's just as nice.
Needless to say, I got nothing. I went to bed very early to get some sleep before I had to get up, which backfired spectacularly as there is no better way to not sleep than to lie in bed thinking "I really need to be asleep."
Knew I should've paid extra for the Leviathan.
As for the sequel, I just googled to see if this was a financial success and, while I could find nothing on that, it was a kickstarter project when it took off. This made me think that maybe a lot of this big name talent did it on the cheap as a favor on a passion project. David Gaider (who was the one on the kickstarter) has been around long enough to be able to call dudes all "Hey, c'mon, pleeeeeeeeeease?" I wonder if it made enough money to be a real studio game as a sequel.
Feminina:
Yeah, I donated to it as a Kickstarter. (Sadly, being a backer of the project did not entitle me to a special musical number. Or maybe I just lost the email and never claimed it.)
It absolutely feels like a passion project that a lot of people may have contributed to as a favor and/or because they liked the idea rather than for the money. (Also, because maybe they wanted to sing and when else were they going to do that in a game?) I hope it did well, though it's so quirky it's hard to imagine it could ever be a megahit.
Some of us hear "role playing musical" and know we MUST play it. Others probably back away in horror.
Butch:
Oh I doubt it was a megahit, but with what must've been a low budget and a $30 price tag, it may well have made some money. It got good reviews.
We certainly are in the MUST PLAY IT category.
I wonder if my kid has made it to Buffalo.
Loothound:
Yeah, role-playing musical definitely has a niche feel to it. Thing is, considering how relatively inexpensive this game was to make, it's not like it would need to make a mint in order to warrant a sequel. It would be interesting to see how that would work, story-wise. I've seen three endings for Feminina's playthroughs, which were all pretty similar, and then my own which had at least one significant difference. It might make coming up with a consistent starting point kind of tough.
Butch:
I'll settle for any musicals. Hell, we already know we can make musicals about everything from demon barbers to founding fathers to neurotic suburbanites to trains to cats to lions. OK, those last two are pretty similar, but you get my meaning.
More musicals!
Hell, even musical moments. How cool would it have been to be able to join in to Lelianna's song in DAO?
Loothound:
Well, I for one would lose my mind if there was ever "Assassin's Creed, The Musical." Think about all the majestic set pieces we could get out of those otherworldly "last words" scenes when some bigwig gets assassinated. Hell, do the classic Ezio stories and make it a big operatic production full of Renaissance abbondanza!
Butch:
Those would be some long acts, though, like, fifty hours each. You figure that a lot of theaters have rules about waiting until intermission to go to the restroom and that could spell all manner of trouble.
Loothound:
Well, I meant as a video game, but yes it would be a big production. It would be super cool as a live thing, though. Imagine Ezio doing a leaping assassination of a target on stage, where he flies over the audience in some dazzling wire-work action. He lands the assassination, the swelling music of the target's solo cuts out abruptly, all the lights go red for a moment. Then the theater goes dark. Spotlight on Ezio kneeling over his kill. Mournful music rises. Shit, it practically writes itself…
Butch:
Damn. I'd actually watch that.
Feminina:
Just…either put some work into the lyrics, or have it all in Italian so it sounds cooler than it is.
Loothound:
I mean, Italian would be absolutely classic. It would not be as accessible, but man would it have style. I'm really digging the idea of having the Templar and Hidden Ones' points of view explored in song. The overarching idea could be of dueling ideologies of how to make a better world for mankind. Each side could have its own underlying musical themes. Oh, oh, OH! All of the music is fairly traditional/operatic/or whatever, but whenever Isu-related ideas come about the music gets a very techno-like undertone. Then, in the big ending bits it gets more and more modern/electronic as we see the Isu stuff big time.
Butch:
Dude you gotta copyright this shit before we post it or someone's gonna steal it.
Loothound:
Nah. It's already Ubisoft's IP, so nothing related to AC can be copyrighted by anyone else. If something like that actually gets made (not likely), the best we could hope for is to show them these emails and hope that they pay us a little money to keep us from making a big stink about it.
Okay, so if there was a number set when the Assassin's actually had to cut off a finger as part of the initiation ceremony, could we title it "Give the Finger to Freedom?"
Butch:
Would it be "to freedom" or "for freedom?"
Both work.
Loothound:
Well, grammatically "For Freedom" is better, but it isn't as good of a joke. I mean, not "Freedom Costs a Buck Oh-five" good, but still…
Feminina:
So this won't make the creators of the game we're actually playing happy – I remember the Kickstarter, I meant to contribute, I could have sworn I contributed, but I can't find any record of it in my account, so apparently I never actually did. Maybe my credit card was declined. Sorry, people. I supported you in spirit!
But this WILL make them happy: I've been walking around all afternoon humming one of the songs. Or one version of one of the songs, anyway. The soundtrack to this would be tough to put together.
But nevertheless. Musical impact.
Butch:
Well, even if you didn't back it (I didn't either), you bought it, so that's some measure of support.
Feminina:
True. It just kind of bugs me because now I'm like "why didn't I back them? What happened there? What did I do?... What didn't I do?"
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