No real spoilers, vague discussion of the end of Phantom Liberty
Butch:
Is it Friday? It is.
I got nothing. I was tired and thought, "Do I want to do an endgame?" and the answer was "No, no I do not."
It's the damn thing with endgames. I don't like chopping up an endgame. Sure, I could play some, if I get tired, frustrated, say "fuck it, I'll finish tomorrow," but that ruins the climax of the game. Thus, I want to make sure I have the energy to do it all the way through. That said, endgames often suck. You know they're going to be difficult, and long, and have a lot you want to pay attention to for the blog the next day.
Sometimes you just ain't got that. Sometimes you just want to do a gig, raid a bandit camp, play some gwent, that kind of thing. But, when you're at the endgame, you can't just boot it up and do a gig or beat that guy at orlog.
Sigh.
I'll get to it sometime. I want to do it, just, want to do it right, you know?
Endgames, man.
Feminina:
Uh...just as a note, the endgame is actually kind of...intermittant? Prolonged?
I mean, there's the landing field, and then you have to wait for Reed to contact you, and then you have to decide what to do about that that...
I don't know exactly how your story is going to play out or if there's any big fights coming up, but there's definitely going to be some waiting around at some point, so honestly, you could probably just play if you have time and at least get as far as the waiting.
Though again, I don't know your story, maybe your Reed won't contact you. But I should say there is definitely some waiting around in at least a few of the endings.
Butch:
Ah, shit, really? REALLY? There's MORE waiting? After the long "This is it" car ride, this isn't it? Everything about this screamed "This is it!"
This isn't it, is it?
Feminina:
Ah...it wasn't for me.
But I had sided with Reed. I don't actually know what happens if you sided with Songbird. Loothound can weigh in on whether there's waiting involved.
Loothound:
Butch, if you're at the airport then there's no more waiting for a phone call. There's essentially two stages of your story left, one at the airport and then one at the spaceport, with a train ride in between. Set aside some time for the first bit, because there is a big fight involved and you're going to be pissed about it. If you can get through it in one sitting, then I'll salute you.
On the plus side, you'll find the second bit very interesting from a story and play standpoint.
Butch:
Oh great.....a big fight I'll be pissed about that may take two sittings. Huzzah. Can't wait. Can. Not. Wait.
Feminina:
But then some interesting story! That you apparently don't even have to wait around for!
I had to wait around for what seemed like days for my interesting post-fight story.
Butch:
Well, that's good.
But this is what I mean about endgames. If it's supposed to be thrilling climax, nothing messes that up worse than a) dying all the time, load screens and starting over or b) coming back the next day. It's stupid. It's always been stupid. It's like going to a movie and having the projector break with ten minutes to go in the film.
Loothound:
I'll keep my fingers crossed for you on the fight. It took me three sessions to finally crack it, and I turned the difficulty down to normal in the middle of the second one. No checkpoints. I like a challenging fight, but this was really frustrating.
Do your family a favor and buy them some earplugs for those times. You're going to be in rare form, I'm guessing.
Feminina:
Ah, but this is an interesting thing about these games. I'm not sure they ARE supposed to be a 'thrilling climax.' In all the previous endings we went through, there was a big fight, sure, but then there was a lot of stuff that came afterwards that was satisfying to greater or lesser degrees, but was not exactly thrilling. The actual 'ending' was quite a bit more than the fight.
That's basically all that's going on here, I think: there's a big fight, but it's not, in fact, the end of the story.
One could certainly argue whether or not the big fight needs to be there at all, in this case, though I think a lot of people would feel there was something 'off' about a heavily combat-focused game that just ended without a big combat sequence.
Butch:
THREE SESSIONS???????
I see turning it to easy in my future.
True. CDPR does get that. I remember in TW3 that the really irksome endgame fight was that captain of the Wild Hunt, and that was, like, two hours before the end of the game.
Not as good as the end of TW2 in which you could (and should, cuz it's canon) choose not to fight the uber bad guy at all and you just get drunk together. Now THAT'S an end game confrontation I can get behind.
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